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Blogs about astroCommander
1.0rc2 is out, a bit new...
Next version: Nothing new!
Version 1.0rc1 in final test
Final boss has been spotted
Its just a number
Ingame interactive help
10.000 Downloads and still more to come
Version 0.98 is here
Thin line of balance
Show me the money
Getting near v1.00 now...
Version 0.95 is out
Upgradable weapons
Next version: Nothing new!
Version 1.0rc1 in final test
Final boss has been spotted
Its just a number
Ingame interactive help
10.000 Downloads and still more to come
Version 0.98 is here
Thin line of balance
Show me the money
Getting near v1.00 now...
Version 0.95 is out
Upgradable weapons
Blogs
Don't despair, I'm still here
Version 1.6.0 just got released
Just released 1.5.2 of Multicon
New version a bit delayed
First miniwidget added
New app selector
Empty shortcut?
Multicon, your shortcut to everything!
1.0rc2 is out, a bit new...
Next version: Nothing new!
Version 1.0rc1 in final test
Final boss has been spotted
Its just a number
Ingame interactive help
10.000 Downloads and still more to come
FlipFlop, a new puzzle app
Version 0.98 is here
Thin line of balance
Show me the money
Getting near v1.00 now...
Version 0.95 is out
Upgradable weapons
Version 1.6.0 just got released
Just released 1.5.2 of Multicon
New version a bit delayed
First miniwidget added
New app selector
Empty shortcut?
Multicon, your shortcut to everything!
1.0rc2 is out, a bit new...
Next version: Nothing new!
Version 1.0rc1 in final test
Final boss has been spotted
Its just a number
Ingame interactive help
10.000 Downloads and still more to come
FlipFlop, a new puzzle app
Version 0.98 is here
Thin line of balance
Show me the money
Getting near v1.00 now...
Version 0.95 is out
Upgradable weapons
Getting near v1.00 now...
2010-07-03 19:32 about astroCommander
Was adding nine new levels and one boss, but got the flow up and made 180 new levels :)
Well, it's not fully true. What I did was to make the game calculate new levels on the fly and add bosses on every 10 of them. It reuses three types of bosses, but make them harder for every time. Not 100% happy with the result, it lack a bit of randomness that I need to add later.
Made some changes to the GUI and speeded up the rendering a little, there I still got some work to do also before it will hit 1.00.
Change the upgrade costs, it's a bit more expensive to get better weapons now, but on the other hand you can upgrade a bit feather if you got the coins for it.
So, dont stand here, rush to the market and grab the new version 0.97 of the game!
Well, it's not fully true. What I did was to make the game calculate new levels on the fly and add bosses on every 10 of them. It reuses three types of bosses, but make them harder for every time. Not 100% happy with the result, it lack a bit of randomness that I need to add later.
Made some changes to the GUI and speeded up the rendering a little, there I still got some work to do also before it will hit 1.00.
Change the upgrade costs, it's a bit more expensive to get better weapons now, but on the other hand you can upgrade a bit feather if you got the coins for it.
So, dont stand here, rush to the market and grab the new version 0.97 of the game!