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Blogs about astroCommander
1.0rc2 is out, a bit new...
Next version: Nothing new!
Version 1.0rc1 in final test
Final boss has been spotted
Its just a number
Ingame interactive help
10.000 Downloads and still more to come
Version 0.98 is here
Thin line of balance
Show me the money
Getting near v1.00 now...
Version 0.95 is out
Upgradable weapons
Next version: Nothing new!
Version 1.0rc1 in final test
Final boss has been spotted
Its just a number
Ingame interactive help
10.000 Downloads and still more to come
Version 0.98 is here
Thin line of balance
Show me the money
Getting near v1.00 now...
Version 0.95 is out
Upgradable weapons
Blogs
Don't despair, I'm still here
Version 1.6.0 just got released
Just released 1.5.2 of Multicon
New version a bit delayed
First miniwidget added
New app selector
Empty shortcut?
Multicon, your shortcut to everything!
1.0rc2 is out, a bit new...
Next version: Nothing new!
Version 1.0rc1 in final test
Final boss has been spotted
Its just a number
Ingame interactive help
10.000 Downloads and still more to come
FlipFlop, a new puzzle app
Version 0.98 is here
Thin line of balance
Show me the money
Getting near v1.00 now...
Version 0.95 is out
Upgradable weapons
Version 1.6.0 just got released
Just released 1.5.2 of Multicon
New version a bit delayed
First miniwidget added
New app selector
Empty shortcut?
Multicon, your shortcut to everything!
1.0rc2 is out, a bit new...
Next version: Nothing new!
Version 1.0rc1 in final test
Final boss has been spotted
Its just a number
Ingame interactive help
10.000 Downloads and still more to come
FlipFlop, a new puzzle app
Version 0.98 is here
Thin line of balance
Show me the money
Getting near v1.00 now...
Version 0.95 is out
Upgradable weapons
Upgradable weapons
2010-06-28 20:09 about astroCommander
As many have pointed out, its a nice idea if the weapons would be upgradeable.
The only two problems I have to solve is what kind of upgrades and how to get them...
What I hope will work is that instead of giving extra lives from scores and killing bosses, is to give the player coins instead. I will have to lower the score needed to get them, and maybe give them as random reward for killing some alien ships.
With the coins you can buy stuff like:
Extra lives
Shields for the defense satellites (Not the bases, since that would be like and extra life...)
Lower the cooldown time (In steps, so you can buy this more then one time)
Raise the amount of ammo before cooldown stops any firing. (Same as cooldown time)
Of course the price will go up for every time you pick on of the upgrades, so the question is, buy some cheap stuff now or save up for the nice one later....
The only two problems I have to solve is what kind of upgrades and how to get them...
What I hope will work is that instead of giving extra lives from scores and killing bosses, is to give the player coins instead. I will have to lower the score needed to get them, and maybe give them as random reward for killing some alien ships.
With the coins you can buy stuff like:
Of course the price will go up for every time you pick on of the upgrades, so the question is, buy some cheap stuff now or save up for the nice one later....