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Blogs about FlipFlop
FlipFlop, a new puzzle app
Blogs
Don't despair, I'm still here
Version 1.6.0 just got released
Just released 1.5.2 of Multicon
New version a bit delayed
First miniwidget added
New app selector
Empty shortcut?
Multicon, your shortcut to everything!
1.0rc2 is out, a bit new...
Next version: Nothing new!
Version 1.0rc1 in final test
Final boss has been spotted
Its just a number
Ingame interactive help
10.000 Downloads and still more to come
FlipFlop, a new puzzle app
Version 0.98 is here
Thin line of balance
Show me the money
Getting near v1.00 now...
Version 0.95 is out
Upgradable weapons
Version 1.6.0 just got released
Just released 1.5.2 of Multicon
New version a bit delayed
First miniwidget added
New app selector
Empty shortcut?
Multicon, your shortcut to everything!
1.0rc2 is out, a bit new...
Next version: Nothing new!
Version 1.0rc1 in final test
Final boss has been spotted
Its just a number
Ingame interactive help
10.000 Downloads and still more to come
FlipFlop, a new puzzle app
Version 0.98 is here
Thin line of balance
Show me the money
Getting near v1.00 now...
Version 0.95 is out
Upgradable weapons
FlipFlop, a new puzzle app
2010-07-12 08:08 about FlipFlop
Time to get my second app out now when astroCommander is getting into it's final stage.
This time it's a puzzle game, takes no more then a few clicks to understand it all but a lot more time to solve all 100 puzzles that I included in this first release. And it support every release of android from 1.5 and onwards and everything from smallest to biggest screens. On Android 2.2 it supports App2SD if you want to save some memory on your phone.
When you start to play there is five unlocked puzzles to solve, but just clear them and more will be unlocked.
The game keep track of your fastest clear (less clicks) for every puzzle, so you can go back later and try to make it better.
Thinking of making online hiscore for this app, but how to count scores on a puzzle game? Both unlocking of puzzles and less clicks must be rewarded, just need to figure out a nice formula for it.
This time it's a puzzle game, takes no more then a few clicks to understand it all but a lot more time to solve all 100 puzzles that I included in this first release. And it support every release of android from 1.5 and onwards and everything from smallest to biggest screens. On Android 2.2 it supports App2SD if you want to save some memory on your phone.
When you start to play there is five unlocked puzzles to solve, but just clear them and more will be unlocked.
The game keep track of your fastest clear (less clicks) for every puzzle, so you can go back later and try to make it better.
Thinking of making online hiscore for this app, but how to count scores on a puzzle game? Both unlocking of puzzles and less clicks must be rewarded, just need to figure out a nice formula for it.